Stayn's Issaries Myth

Stayn

God: Issaries, God’s Age
Stage 1: Order Issaries recognized that there was a need for change. He travelled the world with Orlanth.
Stage 2: Crisis He failed to get the Emperor to compromise
Stage 3: Pattern With aid from the Turtle Queen he was able to bargain with the ferryman of the underworld.
Stage 4: Climax He was able to forge a bargain between Orlanth, and the Sun God he had murdered.
Stage 5: Innovation Silvertongue Feat
4 Helpers: Orlanth, Yelm, Turtle, Ferryman
God’s Value: Mutual honest exchange,
Clan Value: Ambitious (see the pattern)
God’s Ability: Honest exchange
Character’s Ability: Theft
Social Consequence: People involve you in mediating all conflicts
Contrasting Rune: Exchange vs. Chaos, Discord, Stability: conflict = character’s own attachment to Illusion rune
Ritual Foe: Morokanth (in role as alleged “cheaters”)

Stayn's Issaries Myth

Glorantha & Heroquest 2.0 @ Toronto Area Gamers ErikWeissengruber